THEME
good design is achieved through the balance of unity
ROMANTICS
Describes a feeling of love
Font(example)
Colour Usage
HORROR
the feeling of fear, sudden shock
Font (example)
Colour Usage
HAPPY
cheerful life with joy
Font(example)
Colour Usage
SAD
sorrow is not capable of controlled
Font(example)
Colour Usage
'
COOL
a quiet, elegant
Font(Example)
Colour Usage
NATURE
the peace of nature environment green
Font(Example)
Colour Usage
WEEK 3
Abbreviated UI, the junction between a user and a computer program. An interface is a set of commands or menus through which a user communicates with a program. A command-driven interface is one in which you enter commands. A menu-driven interface is one in which you select command choices from various menus displayed on the screen.
The user interface is one of the most important parts of any program because it determines how easily you can make the program do what you want. Graphical user interfaces (GUIs) that use windows, icons, and pop-up menus have become standard on personal computers.
Visual part of computer application or operating system through which a user interacts with a computer or a software. It determines how commands are given to the computer or the program and how information is displayed on the screen.
Three main types of user interfaces are
Ø Command language: the user must know the machine and program-specific instructions or codes.
Ø Menus: user chooses the commands from lists displayed on the screen.
Ø Graphical user interface (GUI): user gives commands by selecting and clicking on icons displayed on the screen.
WEEK 4
UX & UI(User Experience D3sign)
· Part of UX
Human factor + ergonomics
Process of enhancing user satisfaction
Audience demand and experience
Elements
Visual design
Interaction design
Usability
Human
UX Output:
-Navigation map
-User stories & Scenarios
- User segmentation & persona
- Site map
- Content Inventory
- Storyboard
-Prototype
-Written specifications
- Graphic mockups
Benefit of UX:
1. Avoid the unnecessary product features.
2. Simplify design documentation & customer-centric technical publications
3. Improve the usability of the system.
4. Development through the detailed and conceived guidelines.
5. Protecting the user’s freedom of choice
WEEK 5
(learning about tween motion)
WEEK 6
learning how to do movement shape for cartoon
WEEK 7
(Group Task)
Some of them during rebellion phase so that they not like something that's not interesting.
Target audience: teenager (13-18 years old)
Objective: To let the teenager know about the effect of recycle.
(Group Task)
Goals:
Toeducate audience on important of recycle
Objective:
To show the effect of recycle
To make our life better with creative recycle
To attractive people to use recycle or know more about 3R.
Target Audience:
Teenager (13-18 years old)
Like freedom
Naughty
more closed to friends
Influenced
Attracted to something new
OUTPUT:
Storyboard
Theme: Punk
Study Target audience:
Lifestyle
Culture
Fashion
The branch of philosophy dealing with beauty and taste also know as aesthetics.
can be animation or just a image.
Learning Outcome
Navigation map
A visual or textually organized model that show the navigation and the effects.
Layoutdesig n
The page that show the button or navigation to make a choice.
WEEK 10
PROGRES FOR VIDEO
WEEK 11
Outcome of the Flash (Button)
WEEK 12
final progress video
















































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